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[BFV] Insidious

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Everything posted by [BFV] Insidious

  1. There are no black market items available at the black market trader. There are only explosives.
  2. When player's respawn utilizing the new kit selection, they are not receiving an extension cord.
  3. + added: + New spawn Load out GUI + Dual primary Arms allows you to have two primary weapons at once + Donor traders respect lowered + Donor island fast travel from the north east airport in the hardware office + DMS AI spot distance was lowered by 5% + DMS AI roaming distance (farthest an AI will get away from a mission) Lowered from 500 to 300 + DMS AI will now drop launchers + Finally Virtual garages will allow vehicles to keep their inventory when stored! No excuse VG your vehicles! + Changes are in effect now
  4. Such coding, much hurt brain.

  5. + added: + New dynamic locker, you locker size will change depending on your respect amount. Level 0-1 650K this locker number is multiplied by 2. Don't worry if you have more than your max locker will allow your tabs will still be there. + New respect levels added Level 7 500k, Level 8 1M, and Level 9 2M + New welcome messages may or may not keep them in + New server info script was added, contains our rules plus more + New XM8 apps like wire transfer, server info, private message, player scan, vehicle hp bars, plus more + updated XM8 app icons 3-4 new icons + updated donor shop respect levels + new pilot HUD + Moved logo location to left side + New kill feed bottom left will show distance type of gun and sigh used - removed: - Removed old rules popup
  6. + added: + changed database code to properly delete construction and containers from the database. This may break the server if it does the server will shut down and revert immediate to last working mission file ð + Changes go into effect next restart
  7. + added: + 1. Some high level ammo was made available at lower respect mainly 338 round - removed: - 2. Dynamic heli spawns turned down for 6 to 4 max at one time - 3. Due to the high amount of players recently, we are tuning down the amount of objects you can have in your base at each respective level, if you have more than the max amounts of objects in your base currently please downsize when possible. Price Radius Objects 1000, 15, 45 5000, 30, 100 10000, 45, 125 15000, 60, 150 20000, 75, 175 25000, 90, 200 30000, 105, 225 35000, 120, 250 40000, 145, 300 250000, 175, 425 - 4. The following values have been reduced // Remove all deleted items from the database after X days permanentlyDeleteTime = 2; // Remove all territories (and contructions + containers in it) that were not paid after X days territoryLifeTime = 10; // Remove all containers outside of territories that have not been used for X days // Example: Tents containerLifeTime = 7; // Remove all constructions outside of territories that are older than X days or not moved for X days // Example: Work Benches constructionLifeTime = 2; // Remove all vehicles that were not moved/used for X days vehicleLifeTime = 4; // Set safe as abandoned abandonedTime = 9; // Deletes a base X days after the flag is stolen if the ransom money isn't paid stolenFlagLifeTime = 4; // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid unlockLifeTime = 7;
  8. + added: + 1. Updated logo on screen to top right + 2. Donator array updated to allow for easier changes + 3. Mission file has been cleaned up, lots of unnecessary code + 4. Territory payment announcement when you log in upper left hand corner will tell you when you need to pay + 5. Added ! commands, Type !help in chat and it will give you a list of commands. Only 2 for now but more to come! + 6. Fixed an issue where you couldn't raid in PVP zone thanks to @colin + 7. Added Headless client for ASAXI (Roaming AI) this should help us get more server FPS + 8. Optimized code to run faster and use less resources + 9. We are now using Affinity to help distribute the processor load more efficiently + 10. Added new rules window when you log in + 11. Some Misc stuff I'm probably forgetting next update will be version 1.4 bringing the new features the BFV community voted on.
  9. + added: + 1. Increased the amount of slots on the server from 30 to 45 + 2. AI Helis are now all the same class very distinguishable. If you fly around in an AI heli, do so at your own expense. + 3. Updated rules + 4. Added new server rules channel to discord
  10. + added: + 1. Mozzies are now able to be packaged and deployed and no longer despawn. (endless server restarts) + 2. Loot spawn has been increased + 3. Re-spawn logo has been updated to new version
  11. + added: + 1. Abandon flag - Lets you move your flag without needing an admin. But will reset your territory to level 1! + 2. More base details - Lets you see more details about your territory including how many objects you can place and more! + 3. Grinding re-balanced - Introduces grinding times for different types of doors the better the door the longer it takes. + 4. Prevent low level raiding - If you territory is level 2 or lower you cant get raided. This is to help out newbies who aren't as established. + 5. Moved the donor trader. + 6. The server rules have been re-written to reflect the new PVP/PVE split. + 7. Locking Plus was added - If you are the owner of a base or have build permissions you will not have to put in your pin anymore. + 8. New and improved vehicle service script - Replaced our old and broken with something new a shiny, you have to get out of your vehicle now to rearm. + 9. Improved vector building - Lets you adjust build-able objects in new ways you couldn't before. + 10. Improved loot spawning and Garbage collector - New loot spawning won't lag and is easier to modify loot files on our end. The new Garbage collector is easier to adjust and helps keep the server fps up higher. + 11. PVP/PVE split!- PVP side is in RED the PVE side is in GREEN there is a third middle section dividing the two know as the DMZ. In the PVP side player vs player killing is enabled, so is base raiding and vehicle hot wiring. In the PVE side there is no player vs player killing and no base raiding or vehicle hot wiring. In the DMZ there are sections where you can get shot by a player and sections you can not these are there for you to find on your own, there is no base building in the DMZ at all. Base building is permitted in both the PVP and PVE sections of the map. Read the rules to learn more! + 12. Database wipe.
  12. Please add dual arms to the server because I want to do some rambo shit.
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